I Can Smell You from HereUnofficial fan site Play now

Spoiler-light walkthrough

A spoiler-light walkthrough for I Can Smell You from Here

There is no official route list, so this walkthrough teaches the method instead of inventing one: how the hold-to-confirm choice works, what to save, how to read Idimya's reactions, and how to change one variable at a time.

No route listSpoiler-lightBuilt from official facts

A winding amber path through dark geometric rooms, with small teal save-point rings marking the route.

At a glance

Quick answer

Walkthrough is a spoiler-light method for I Can Smell You from Here, a free five-ending horror visual novel by catproblem9735. The creator has not published a route list, so this page teaches the mechanics instead of inventing one. Choices require holding ENTER, SPACE or the left mouse button for one full second; a tap advances dialogue but does not confirm a choice. TAB opens twenty save slots and a restart at the main date scene, right before branching begins. The guide explains how to read Idimya's consistent traits, change one decision at a time, compare the psychological evaluation and avoid wasting a run. It also covers the three-second fast-forward, the scroll-back control and the most common mistakes. The browser build is free, runs on a desktop browser and streams about 83 MB on first load.

Scope

What this walkthrough does, and what it refuses to do

The creator has not published a route list, and in the comment section of the official page he says he does not want to leave spoiler-heavy tips there. This page respects that. It will not give you a sequence of answers to copy, and it will not pretend that a community guess is a verified route.

Endings
5, confirmed on the official page
Run length
About half an hour
Save slots
20, opened with TAB
Choice input
Hold ENTER, SPACE or the left mouse button for one full second
Fast-forward
Hold the same input for three seconds to skip to the next choice
Official route list
None published

The first run

Play the first run straight, then take notes

  1. Read the profile screen before the date starts

    The dating-app parody shows Idimya's age, distance, status, interests and tags. Those details are not decoration: they are the first evidence of what she values. Read them once before you start answering.

  2. Do not save-scum the first run

    Play it as yourself. Your first ending tells you which kind of liar your instincts produce, and that is useful information for every later run.

  3. Write down the last three choices

    At the end, note the choices that felt risky. The game's own scroll-back and choice trace can help, but a notebook is faster than reloading.

  4. Read the evaluation as feedback, not a grade

    The screen after the run describes how close you got to her. It is not a score out of ten and it is not a hidden ending. Use it as a comparison point for the next run.

Mechanics

The one rule that ruins runs: hold to confirm

Dialogue advances on a tap, but choices need a held press. Since v1.0.1 a choice must be held for one full second before it confirms. Since v1.1.1 the same rule applies to ENTER, SPACE and the left mouse button. If you tap and move on, you may think you chose something when you did not.

Do not use fast-forward on a choice screen

Holding the input for three seconds fast-forwards dialogue until the next choice. If you are still holding when a choice appears, you can skip past the decision. Release as soon as the choice screen appears.

Choice reading

Read Idimya, not the wording of the answer

The creator has said he kept Idimya's character traits consistent across all branches as hints for which choices work better. That is the closest thing to an official strategy guide. It means the winning move is not to pick the answer that sounds nicest. It is to pick the answer that survives contact with the person she has already shown you.

  • Does it contradict something you already said? The game is about keeping one lie coherent. A new detail that makes an earlier answer impossible is usually a bad trade.
  • Does it treat her as a person or as a prize? The creator's canon comment says she sees an ally as useful, not equal. An answer that flatters her without listening is unlikely to move the evaluation closer.
  • Does it promise something you cannot deliver later? Big promises create bigger questions. Small, specific answers are easier to keep consistent.

This is analysis of the game's public design, not a leaked route. The exact answers are still yours to find.

Efficient branching

Restart at the date scene, then change one thing

The game lets you restart a run at the main date scene, right before the branching begins. That is the most important time-saver in the game. Use it instead of replaying the whole opening.

  1. Save before the choice

    Use a fresh save slot. Do not overwrite the slot you might want to return to. 20 slots is enough room to be generous.

  2. Change exactly one answer

    Hold the new option for a full second. Keep the rest of the run the same.

  3. Finish the run

    Read the evaluation and the ending. Do not reload immediately; the ending itself is data.

  4. Record the result

    Write down the choice, the evaluation and the ending. After three or four tests you will see a pattern that a single run cannot show you.

The readout

How to use the psychological evaluation

The evaluation is the game's feedback loop. The creator describes it as a readout of how close you actually are to her heart each run. Treat it as a relative signal: the same run type should produce a similar result, and a changed choice should move the readout if that choice matters.

“if you mean the alignment chart: haha, the best runs I've tested could get super close on the top right but no, the dot that represents you, in NO possible outcome, overlaps hers”

— catproblem9735, comments on the official page (2026-09-28). Replied to a player asking whether an ending exists where you fit with her completely.

Troubleshooting

Five mistakes that waste a run

  • Tapping instead of holding. A tap advances dialogue; a choice needs a one-second hold.
  • Fast-forwarding into a choice. Release the input as soon as the choice screen appears.
  • Replaying the whole opening. Restart at the main date scene instead.
  • Changing several answers at once. You will not know which change moved the evaluation.
  • Treating the evaluation as a score. It is a comparison tool, not a pass/fail grade.

One-page checklist

Before every choice

Ten-second checklist

  • Read all options before moving the pointer.
  • Ask whether the answer contradicts an earlier lie.
  • Ask whether it treats her as a person, not a prize.
  • Save in a fresh slot if this is an experiment.
  • Hold for one full second and watch for the screen change.
  • After the run, write down the choice and the evaluation.

Questions

Walkthrough FAQ

Is there an official I Can Smell You from Here walkthrough?

No. The creator has not published a route list, and says publicly that he does not want to post spoiler-heavy tips. This page teaches a method instead.

How do I confirm a choice?

Hold ENTER, SPACE or the left mouse button for one full second. Tapping advances dialogue but does not confirm a choice.

How do I restart without replaying the whole game?

Open the OPTIONS menu with TAB. The game offers a restart at the main date scene, right before branching begins.

Does the psychological evaluation decide the ending?

It is a readout of how close you got, shown after the run. It reflects your choices; it is not a separate ending switch.

Can I see all five endings in one run?

No. A run ends in one of 5 endings. Use the save slots and the date-scene restart to branch efficiently.

You can change or withdraw these choices at any time from the footer of any page. Withdrawing reloads the page so the scripts stop running.

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